package engine.event
{
	import flash.events.Event;
	
	public class ScenePlayerEvent extends Event
	{
		/**
		 *	添加npc 
		 */		
		public static const ADD_NPC : String = "add_npc";
		
		/**
		 *	删除玩家
		 */		
		public static const REMOVE_NPC : String = "remove_npc";
		
		/**
		 *	更新玩家 
		 */		
		public static const UPDATA_NPC : String = "updata_npc";
		
		public var data : Object;
		
		public function ScenePlayerEvent(type:String, data : Object )
		{
			this.data = data;
			
			super(type, bubbles, cancelable);
		}
	}
}